Stereo Video Production : HardwareScott Lawrence (formerly with Vuzix Corp.)
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Introduction
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Hardware
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Filming
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Interlace
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Edit
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Export
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View
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There are a few very high end cameras that will let you produce 3D footage. Generally they consist of either two custom-modified camcorders with synchronized shutter systems. These cameras are excellent for producing high speed, high quality 3D content. They are generally mounted on a precisely calibrated mounting plate. They also are generally very expensive, but produce excellent results.
There are a few shutter systems on the market that consist of a prism and LCD shutter system that gets mounted in front of a standard camera. They hook into the video output of the camera to get their shutter sync.
These systems will turn on and off the shutter on the proper eye in precise sync with the interlaced video being recorded. These systems only work on analog video cameras, as digital video cameras (DV for example) have a delay in their video output with resepect to the CCD scanning. Modern DV cameras have HD modes which are incompatible with this as well. These systems also may not work well on old vidicon tube-based cameras, not that anyone uses them anymore anyway.
The images and description in this section will guide you as to how we built the 3D filming rig that we use around here. While it won't be perfect for theatrical use, it is perfectly fine for casual or independent use. It is rigid, and works really well. This, combined with the processes described later in this documentation will be all that you need to produce your own 3D stereo content.
You may notice that with our system, it is not easily possible to geometrically align the imagery. Our studies have shown that as long as the 3D is viewable using our display system (see below), it is not necessary to precisely measure the camera alignment.
Many professionals will argue that the cameras need to either be exactly parallel with each other, or need to have a precisely measured amount of toe-in. We've found that we get the best results by having the cameras toed-in such that the subject is at the zero-crossing, where both cameras converge. This will produce imagery that goes "beyond infinity" but as long as the detail in the background is minimized, it is acceptable.
The materials and tools required for this project are:
Long 1/4"-20 lag bolt, wingnut, fender washer, all of which go below the crossbeam, and the nylon washer and camcorder which go above the crossbeam.
Showing both cameras installed on our crossbeam. You can use inexpensive 1" square metal tubing or wood. This one shown here is a part from our optics bench. It is not necessary to have it be as expensive or substantial.
This camcorder has a composition grid which you can see in this shot. It is helpful for aligning the two cameras without use of an external viewfinder.
At a 4" IOD, the right camera's viewfinder is not very comfortable to use, but good enough to get basic alignment.
The rig with our 3D preview display system made from two Vuzix AV230 units. It makes for much simpler alignment and filming.
Since the alignmnet of the 3D Stereo Camera can be imprecise, we have also constructed a preview display system so that we can see, at filming time, what the finished content will look like. It is also perfect for aligning our camera rig. By aligning it visually, we can be sure that the content we produce will not generate eye strain in the end user.
The materials and tools required for this project are:
Notice: Doing this will invalidate the warranty on your Vuzix eyewear. You should not attempt this modification unless you know what you are doing. Spare and replacement parts may not be available.
The front facia plastic, optics module and frame will separate, but be careful of the headphone wires.
And this is how they go back together. Be careful that these wires don't get pinched or routed in the wrong place.
When reassembling, first reattach the temples to the tension springs, then gently tighten the earphone wires.
Here we have the left eye driven from one board and cable, and the right eye driven from a different board and cable.
Board sandwich. Somehow, nothing is shorting out. As you can see though, there will not be enough clearance with those extra connectors on the board.
Since there are now two wires coming out, we need to accomplish the strain relief externally with zip ties.
Nylon zip ties hold the cables in place. Some black electrical tape over the face will keep dust out.
Here it is hooked up to the3D camera. One eye is being driven by each camcorder, giving a perfect representation of the finished 3D stereo video media product.
Two boardsets installed in one case. Some plastic from the center of the optics module was removed to allow for the space needed.
Notice that the socktes for the backlight and LCD for the second display are removed. Audio inputs removed from the second board as well. White wires are power, which is necessary.
The bottom board has its left audio input wrapped around to the right. We're using one of the audio lines for the second video input. (Mono audio, stereo video)
Battery box disassembled. The red/black audio pair is used for the second video input to the pigtail. Extra tape is around it to secure it in the box.
If you want to combine both inputs through one set of wires and one battery (as I have done in the later portions of this example, You may want to rewire it a little. I replaced one of the audio inputs to the AV230 and used that as the video input for the second display. The following table (which you could determine on your own - I'm not giving up any secrets here) explains which lines carry which signals;
This PDF shows the wiring modifications that I used to create the Integrated Dual hack above.
In English, I used the second audio wire pair (Red/Black) in the main wire for a second video input. The audio was then bridged on the primary board across both inputs, and power was run to the secondary board. The Red/Black pair from the main wire was then tied to where there Purple/Yellow video input used to connect on the secondary board.
This page is a part of the Yorgle Notebook.